Trying to wrap my head around using RBD procedurals in Solrais and I've run into a weird issue.
TLDR: rbddestruction LOP works great, except when I cache it out using an usd rop and try to sublayer it back into the scene, then it's static.
I have been following this video [www.youtube.com], with the only exception being, that I am using a rbddestruction node instead of a sop modify. It works great, and the pieces move as they should when plugging in the separate "rbd stream" into the main stream via sublayer, but when I cache out a USD file and load that in using a sublayer node, the file only seems to load in the first frame of the sim. The pieces don't get deformed and the whole thing is static. Although, I see, that the rbd_points are being loaded in correctly and they also move when turning on the display flag... what am I missing?
Setting the output type from "procedural" to "transforms" on the rbddestruction node works fine, although it is a bit slower. Also: I've tried a simpler scene where everything is in the same stream without any extra sublayering going on, getting the same results.
Writing out RBD procedurals turn out static
438 2 1- CrisDoesCG
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