Hello!
I have some feathers and want to render them with Motion Blur.
Here is the setup: basic feathers, then a guidedeform for deformation(works fine). Then a trails to create v and w(only creates v on the shaft, because they are condensed feathers). Then i import them into Solaris.
If i enable transfer vel in the procedural node i get MB on the shaft.
If i enable v in the point attributes text field i get MB on the barbs but not on the shaft anymore.
Any idea why this is caused?
Karma Feather Motion Blur doesnt work.
375 0 0- JanHebein
- Member
- 72 posts
- Joined: 8月 2020
- Offline
-
- Quick Links