Pre-roll generation

   2147   1   1
User Avatar
Member
2 posts
Joined: 1月 2023
Offline
Hi there, is there any node or workflow that can be utilized to procedurally generate Pre-roll animation for simulation and other effects needs?
User Avatar
Member
384 posts
Joined: 4月 2017
Offline
There's a few ways to go about this, but you could use CHOPs to analyze your point positions and extrapolate where the samples would be outside a selected time range. The Extend CHOP in Slope mode is the key. I'm attaching an example.

MOPs Plus also has a prefab node to handle this, MOPs Pre/Post Roll [github.com].

Attachments:
preroll_toadstorm.hip (269.7 KB)

MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
  • Quick Links