i have a terrain island with some beaches and cliffs, and an ocean. is it somehow possible to create foam from the ocean and the island and other objects in the ocean as a collision object? as "fake" foam, without going into a flip sim... any hints are welcome.
Ive done this kind of stuff with curves emitting particles.
Taking the intersection of water/objects, creating lines and animate them traveling towards the shore. You can use the velocity from some pyro sims to get swirly motion and render density as bubbles.
thx for the reply and the hint. this is a cool idea and i will try.
just thinking of using the ocean as a heightfield in conjunction with the shallow water solver to create foam masks. have to do some research, because i dont know yet how to start. i just saw a tutorial where a wake from a boat was solved with the shallow water solver.
soulcage-dpt thx for the reply and the hint. this is a cool idea and i will try.
just thinking of using the ocean as a heightfield in conjunction with the shallow water solver to create foam masks. have to do some research, because i dont know yet how to start. i just saw a tutorial where a wake from a boat was solved with the shallow water solver.
Hi, if you ever succeed in your project and you would like to share the technique or the hip files that would be nice. Thank you.