Smooth Ik Curve in APEX

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Hi !

I'm trying to rig a chain that doesn't squash or stretch like in this Maya tutorial(gif attached to this post):
https://www.youtube.com/watch?v=gCygDYXilJk [www.youtube.com]

I attached a screenshot and a .hip of my best attempt in APEX using multiple TwoBoneIK (inspired by this KineFX tutorial: https://www.youtube.com/watch?v=3stuQ-fU-j8), but the result is a bit disappointing...

Do somebody know how to achieve this behaviour in Apex ?

Thanks !

Attachments:
chain_rig.gif (1.7 MB)
Capture d'écran 2024-10-04 145327.png (176.3 KB)
chain_apex_rig.hipnc (534.6 KB)

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