Hi all,
I thought I had this working, but I am trying to create a wedge tool with a mosaic gallery for Look Dev.
I ran into an issue where the overlay will have correct attribute data for the wedge, but either the partitions aren't working, or the wedge isn't updating the geometry correctly (or both).
Also, I do not need animation or movies since I just want static images of the result.
In my current example, I am trying to make a wedge for a fuzzy ball to test density and length attributes for example.
I've tried pasting relative references and a few other things, but the wedge shows 2x2 with the same attributes and the hair doesn't change length or density.
Oh, and I did check the wedge outputs and it does seem to pass down the various wedge attributes, so I'm thinking it's the render/partition frames that are the issue. Just don't see it.
Thanks!
Help with wedge + mosaic gallery
305 0 0- alexx3D
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