Why am I seeing different materials in XPU and CPU Engine?

   207   2   0
User Avatar
Member
1 posts
Joined: 3月 2020
Offline
I am seeing these two different reults, the CPU Engine is using the materials I set in the matnet node and giving me accurate result, but since I have a 3050 gpu I prefer the XPU engine to render out my frames, but it is rather using the color node in the donut geo. Why am I getting two different results and how do I change it?

Attachments:
cpu.png (771.0 KB)
xpu.png (672.6 KB)

User Avatar
Member
74 posts
Joined: 8月 2017
Offline
Can you post the scene? It is hard to tell without looking at the scene.
User Avatar
スタッフ
440 posts
Joined: 9月 2016
Offline
If I had to guess, you're using a vex-based material? (eg classic/principled shader)
For XPU compatibility you should use MaterialX-based one (eg Mtlx Standard Surface).
  • Quick Links