Matching the number of landscape components

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I created a landscape in Unreal using Houdini's heightfield, similar to the Apocalypse Ruins or Pegasus demo videos.
Now I want to match the number of components to the recommended number in Unreal.
To match the 2017x2017 size, it seems like I need to define the component sections or the number of components.
I found out there seems to be an attribute for defining this, but I don’t know how to use it.



https://www.sidefx.com/docs/unreal20.5/_attributes.html#StringTokens [www.sidefx.com]

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스크린샷 2024-10-17 144011.png (14.2 KB)
스크린샷 2024-10-17 142530.png (16.8 KB)

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To set the right size, use Heightfield Resample > Specify Exact Resolution > Grid Samples

Then use a detail wrangle with:
i@unreal_landscape_section_size = 127;
i@unreal_landscape_sections_per_component = 2;

Or any other recommended setting:
https://dev.epicgames.com/documentation/en-us/unreal-engine/landscape-technical-guide-in-unreal-engine#recommendedlandscapesizes [dev.epicgames.com]
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Thank you very much. I misunderstood the meaning of the attribute and had entered it in reverse.
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