RBD in Solaris
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- Alex21798
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- 1 posts
- Joined: 8月 2023
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Hi everyone! I’ve transferred my RBD sim to Solaris, but I’d like to separately get the side faces of the pieces of my object after it’s been fractured in order to assign them a separate shader. I understand that this can be done through the Group node. However, a more procedural method is needed here
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