Live link to Maya? Import mesh to sculpt/final with groom?

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Hi everyone,

I'm wondering if there is a way to set up some sort of live link between Maya and Houdini using the Houdini engine?

For example, I prefer character finaling or shot sculpting in Maya vs. Houdini. At Sony we had a live link between Maya and Katana for other reasons, but I was wondering if something similar was possible between the two dcc packages. I love so much about Houdini, but still prefer the character finaling/shot sculpting workflow with Maya and tools similar to AnimPolish from Josh Sobel.

A lot of my work has been with proprietary tools, but it would be awesome if a setup like this was possible with Houdini Engine and Maya (I'm a newbie to this part of Houdini and zero experience with Houdini Engine).

Thank you!
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