Mtlx PBR Texture Set Node - Where is it Supported?

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Pretty straightforward, but where can I expect this node to be supported? If I needed to use Arnold or Renderman in Houdini and wanted to use materialX, would this work? I imagine that it's a Houdini-specific node but I wanted to see if it's also Karma-specific.
Also, am I right in assuming that it's not doing 4 texture samples to account for 1 UV and 3 triplanar samples? Because if so, that definitely makes it more appealing to use.
Houdini TD, I focus on tools for procedural asset creation.

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