Hey there,
What would generally be the best approach to combine something like this:
We already have a water surface that gets deformed by a ray node and several ripple solvers. Now we need to add a fluid sim to the whole thing and I was wondering what the best way is to tackle that.
Any ideas?
Combine Mesh Based Water with FLIP Sim ?
99 0 1- Kareeem
- Member
- 61 posts
- Joined: 10月 2021
- Offline
-
- Quick Links