When setting the unreal_landscape_spline_segment_mesh, my HDA freezes up and I have to task manager out of Unreal Engine.
It's pretty simple so I'm not sure what's happening here:
I'm currently on Unreal 5.3, Houdini 20.5.370 and the latest Houdini Engine from GitHub.
Is HoudiniEngine not finding the static mesh I'm referencing, I'm copying reference in the Content Browser and pasting it.