RBD Bullet Solver Switching Constrains

   138   0   0
User Avatar
Member
1 posts
Joined: 9月 2024
Offline
Hello there,

I would like to ask your advice in my problem. I have a tower and I want to do a meteor impact rbd sim with it. For making it mutch more Art directed I want to change the constrains under the sim. The upper part of the tower is nice if its stay together and not falling apart during the collapse (I can achive this with a stronger glue constrain), but before its hit the ground I want to change its constrains to weak for break it at the impact with the ground. But because of I am a newbie I dont know mutch about that. I found an option in the RBD Bullet Solver/Constrain page where I can switch the constrain after a certain frame, but I cant figure it out how should I use it. Also I cant find any help on the net for that and the help just say that:

Switch to Next Constraint

Constraint geometry with attribute values above the specified threshold will switch to their next_constraint_name if available or deleted.

Could you give me a little push in that please?
  • Quick Links