I’ve chosen Houdini as my new mainstay over Blender, primarily because:
- My workflow is highly procedural and largely non-destructive (about 80%).
- My team’s USD-based pipeline would benefit from working within a single application.
- Blender, while impressive, felt like a huge reset for me; Houdini offers a richer return for the time investment.
That said, I’m hoping to regain some key functionalities in Houdini to get back up to speed quickly. I know there may not be direct equivalents, but I’d love insights on how others have tackled similar needs.
The features I’ll miss most:
Action Centers:
Allow quick adjust of transform handle's center and axis. Examples:
Origin: handles at world origin
Selection: handles align with selection
Element: click on component to handles with any vert, edge, or poly.
Modo allows you to stack these. For example, you could have a local action center but have your handles align to world. There are other such features but I'm trying to keep it somewhat short.
Examples in Action:
Element Action Center
Origin Action Center
Local Center, World Axis
Falloffs:
Attenuate the strength of a tool with falloffs. These can be blended together as well with gradients and/or multiply, add, subtract, etc.
Linear Falloff with Easing
Radial Falloff
Curve Falloff
Texture Falloff
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Curve and Weight Map falloff
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UV Transform
Project geo onto a target mesh using its UVs. This is a big one for me. I use this A LOT.
Lastly, if equivalent tools don’t exist, do you think these could be built and reused as recipes in Houdini? Any guidance on this transition would be a massive help—thanks in advance for your insights!