We're trying to render some oceans and are getting clearly visible buckets which are even more pronounced when denoising.
We're coming over from normally mostly rendering with Arnold so we're lacking a bit of experience on where to start debugging this problem.
Does anyone know what might be causing this? And perhaps a way around it without just throwing more samples at it as the rendertimes are already starting to creep up.
Currently we're rendering with 64 primary samples and 1/9 min/max secondary at 4k.
Scene is being lit by one HDRI, one distance light and three area lights.
Any help would be appreciated.
Cheers,
Alex
Karma CPU visible buckets
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