Hi !
I'm currently looking at different ways of exporting animation from Houdini to Unreal and I'm struggling to figure out the new motion clip workflow introduced in 20.5 as documented here : https://www.sidefx.com/docs/houdini/unreal/animations.html [www.sidefx.com] and mentioned here: https://www.sidefx.com/docs/houdini/news/20_5/engine.html [www.sidefx.com]
I've tried outputting characters animated in Apex/KineFX (using the KineFX to Unreal HDA) using Electra and the Capybara and I still can't see any Animation Sequence being outputted from Houdini Engine despite the motion clip being packed and even having it as a separate output.
Does this workflow only work with Animation Sequence inputs from Unreal (Unreal -> HEngine -> Unreal) or is it possible to output something entirely created in Houdini ?
Are there any simple example files that could help clarify the whole workflow ?
This has been tested in houdini 20.5.416 on Linux, manually compiled with houdini engine 2.2.3 and Unreal 5.4 + 5.5.
Thank you !