Cannot access FBX blend shapes

   504   5   2
User Avatar
Member
13 posts
Joined: 12月 2014
Offline
I have an FBX character that I am using with mixamo. I have the workflow setup using match pose, match points, etc. This is working and I can retarget the mixamo onto this imported FBX rig.

The problem is accessing the blend shapes. If I import the FBX using the import dialogue (enabled import blend deformers as blend SOP on import), I can dive into the subnet and find the character node, in here the blend shapes are setup and working.

If I use FBX character import SOP and then wire into character blend shape extract, I can see the blend shapes in the pop up list, but regardless of which shape I choose, the geo stays the same and doesn't show the actual blend shape being referenced.

How do I access the blend shapes using FBX Character Import?

Thanks for any suggestions.

cheers
Tim
____________
luxx.tv
helloluxx.com
User Avatar
Member
13 posts
Joined: 12月 2014
Offline
Can anyone help a poor 3D artist solve this?

I am unsure of the correct way to wire this up and I'm sure that is what I've done wrong as the blend shapes geo is definitely in the FBX file.

If someone could offer any advice or even a screenshot of an FBX imported and the blend shapes set up.

I have a more complex setup with mixamo and retargeting but here is my simple node setup to import FBX Character and try to use blend shapes. Can anyone tell me what is wrong please?

Thanks Houdini Gurus.


Attachments:
houdini_mjiv6fh6rq.jpg (89.2 KB)

____________
luxx.tv
helloluxx.com
User Avatar
Member
7899 posts
Joined: 7月 2005
Online
What is the end result that you want? I believe it's expected to plug the result of Character Blend shape Extract into the second input of Character Blend Shape Add.
User Avatar
Member
13 posts
Joined: 12月 2014
Offline
Thank you for the suggestion, this is how I wired it, I just merged two char blend shape extracts before wiring into 2nd input of char blend shape add?

I never managed to solve this workflow and in the end I saved each shape out as separate geo then manually re-added them using a regular blend shape node. This worked fine, but I'd have preferred to get the correct workflow working, but alas time made me brute force it!
____________
luxx.tv
helloluxx.com
User Avatar
Member
7899 posts
Joined: 7月 2005
Online
Character Blend Shape Add only expects adding ONE blendshape. So that's (one reason) why it doesn't work in your picture.
User Avatar
Member
13 posts
Joined: 12月 2014
Offline
Ok! thank you for the tip. I will try this to see if it was the problem. Thanks.
____________
luxx.tv
helloluxx.com
  • Quick Links