Assuming that
bg_normal
has an RGBA signature, why I am getting RGBA(0, 0.5, 0.5, 1.0) instead of RGBA(0.5, 0.5, 1.0, 1.0) as a result of running the code listed below?#bind layer bg_normal? float4 val=set(0.5f,0.5f,1.0f,1.0f) #bind layer fg_normal? float4 val=set(0.5f,0.5f,1.0f,1.0f) #bind layer !&combined @KERNEL { @combined.set(@bg_normal); }
Might the culprit be that I recently had to switch to nvidia-driver 565.x (which has all sorts of known problems), or is it that the declaration of vector4 optional input should look differently?