FLIP SIM

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I'll try to explain briefly.

Flip simulation with viscosity (chocolate)...Then...

The idea is that an emitter drops chocolate on top of a liquor filled chocolate, and that it fills up with chocolate, with the collider being invisible (as if it were a mold), and that it takes the shape of the candy until it is 100% complete.

The problem I see is going through the collider without affecting its shape, speed..., since in some tests I have done it is impossible for the collision not to be noticed and slow down or stop the emission (in staticobject I activated Invert Sign)...

If you have any idea how to do it, please, I would really appreciate it.

Thank you!!
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