RBD and Flip - Chocolate and almonds simulation

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I'm trying to make a simulation where a chocolate and almonds are poured with almonds colliding with each other. 
I made the flip sim and extracted the velocity field to advect the pieces, but for some reason it didn't work. 
What am I doing wrong? 
I'm still a beginner so keep it simple please .

ref
Edited by Brian_R - 昨日 13:41:27

Attachments:
8d66c12-e302-6aad-d0a5-2e53cb668a3_32348363-08c7-4c04-9510-cd62823278e0.jpg (52.8 KB)
chocolate_drip_001.hiplc (1.3 MB)

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Unfortunately, the setup is not simple. Here's about as basic as you can get. Unpacked RBDs hang out inside a flip volume, being affected by it.
Edited by Enivob - 今日 10:33:31

Attachments:
flip_rbd.gif (1.6 MB)
ap_unpacked_RBD_FLIP_interaction_121824.hiplc (1.1 MB)

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