Houdini Ocean Procedural 360

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Hi

Has anyone tried to render a HOP with a 360 cam polar projection. Is this even a good idea? At moment it seems the camera is still looking at the original camera direction and I get a flat bit with some waves on the side.

Thanks
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I guess this is the way

https://www.sidefx.com/forum/topic/97606/ [www.sidefx.com]
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