where do i find the tool to set a parentspace on ALexa?

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Sorry, very new to houdini here.

I want to set ALexa's head to be in a world orientation and not follow the rotations of the body below. I dont see any toggle in the rig, so i assume there is a tool for it or a hotkey somewhere. Can anyone advise?
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pbinga
Sorry, very new to houdini here.

I want to set ALexa's head to be in a world orientation and not follow the rotations of the body below. I dont see any toggle in the rig, so i assume there is a tool for it or a hotkey somewhere. Can anyone advise?

Hi!

The best way to do this in Houdini 20.5 would be to add a locator to the scene, copy the animation from the head over to the locator, and then constrain the head to the locator.

To copy the head's animation over to the locator, I'd recommend setting up an animation layer with a transient constraint from the head to the locator.

We'll have a more convenient way to do this in the next release but hopefully this method will help you for now!
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ah yes, i was trying to do this, but alas, i cant figure out how to bake the locator to remove the constraint. or do i even need to do that? I couldn't direct copy the keys as the position of the locator didn't match. So i constrained the locator to the head, and set a bunch of keys, but I could not figure out how to remove the constraint so that the locator had its own animation independent of the head, so that i can then attach the head back to it without creating a cycle/loop in the constraint? Or does this not happen in houdini?. I have a purely maya background and not sure.
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