Hello friends,
I’m facing an issue with the rigid body solver (which is natural, but it causes problems with shadow rendering). Specifically, when I drop multiple objects onto a surface with a defined bounce value, some of them don’t precisely connect with the collision surface at the point of contact, leaving a small gap until the bounce reduces and they settle completely on the surface.
I’ve adjusted the collision padding, the type of collision, substeps, and time scale, but it didn’t help. When I reduce the time scale (e.g., to 0.1), it calculates the intermediate frames properly, but when I increase the speed again, the same issue persists.
I thought maybe there’s an idea or a way to solve this using a Wrangle.
I’d appreciate any guidance.
Rigid body solver, how to fix col space when bounce?
166 0 0- mohammadmolanejad
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