Hey everybody.
Im wondering if anyone can help out with this little issue im having. Basically at the momment when im saving large file sized houdini .hip files to our network it is taking about 20 mins to 30 mins to save. Were not sure whats causing this at the momment.
A solution ive come up with is to save locally and copy to the network as the files take about 30 seconds to 1 min to write locally.
Im not really strong on hscript at all, so if anyone has any ideas if this is possible with it.
I guess it will be something like when you run your the script it calls a browser to point to the network dir, then save the .hip file locally and copy to the network dir specified. Im using windows xp and houdini 8.
Any help on automating this process would be awesome.
Cheers
Nick
Using hscript to save to a temp directory
8806 8 2- niko3d
- Member
- 338 posts
- Joined: 9月 2006
- Offline
- JColdrick
- Member
- 4140 posts
- Joined: 7月 2005
- Offline
- wolfwood
- Member
- 4271 posts
- Joined: 7月 2005
- Offline
- niko3d
- Member
- 338 posts
- Joined: 9月 2006
- Offline
- jason_iversen
- Member
- 12641 posts
- Joined: 7月 2005
- Offline
This sounds like a good default (esp for Win32 builds) now doesn't it? This is the second time this has cropped up in the last week and God knows how many people won't think to ask about it.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- thekenny
- Member
- 212 posts
- Joined: 7月 2005
- Offline
- symek
- Member
- 1390 posts
- Joined: 7月 2005
- Offline
- jason_iversen
- Member
- 12641 posts
- Joined: 7月 2005
- Offline
Yep, been here 3 weeks or so; working on The Mummy 3. Thanks for the good wishes!
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- craig
- Member
- 557 posts
- Joined: 7月 2005
- Offline
-
- Quick Links