Hello,
I’m having trouble creating an HDA that outputs multiple meshes. I’ve tried separating the meshes with a ‘name’ attribute, and a ‘instance’ attribute. I have also tried putting each mesh in it’s own group, which doesn’t work and also is ridiculously slow with many meshes.
I would like to be able to have separate LOD groups for each mesh created by the HDA.
Bonus question:
Ultimately, I would like to be able to generate, say, 10 meshes with their own LODs in Houdini, and then use copy-to-points to instantiate them for efficient use in Unity.
Simon Verstraete has a tutorial on instancing with Houdini and Unity, but he doesn’t show how to use meshes that are also generated in Houdini, only how to scatter Unity objects using placements provided by Houdini. So that would require the meshes to be generated first by step/HDA 1, and then set up to be scattered with HDA 2. Which I imagine is a little less flexible and quick for iterating. But to be honest, if anyone has dealt with setting up something like this in a somewhat satisfactory manner, I’d love to hear about it.