A Breakfast with Renderman
7月 24, 2020
Since December 2019 i started to 3d scan different objects for a breakfast scene. All objects that you see on the image are hand picked, partly baked and scanned 3d objects. I also tried to use a smartphone to capture all photogrammetry scans. I used Metashape from Agisoft to turn the data into 3d and then Substance to get the needed PBR textures out of the data. I corrected all with Substance Painter before i converted all to Renderman shaders for rendering in Houdini 18. I also have converted all objects to USD files. The best is all shaders are also part of a Renderman Shader Library.
The final Library can be accessed here: https://gum.co/YdeAj
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