Crystal Formation
2月 25, 2018
Video Tracking done in Blender
Lightning: Procedural Geometry + Particles
Wet Grain Solver for FX from Lightning
Fluid with Viscosity driven by Temperature
Crystal Growth Solver
DryIce style Smoke Simulation
Custom shaders
Compositing in Houdini
Video Footage from: https://www.youtube.com/channel/UCyZoRHzTWVdPHQpdiYsGzAw/videos
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