Crowd | Pathfinding
4月 06, 2022
I started doing some R&D on Houdini's Crowd.
On the first step, my goal was implementing A* Pathfinding for each agent. So far, the agent's radius and the path's wideness is the only filter that is supported.
Robot:
https://assetstore.unity.com/packages/3d/characters/robots/mech-constructor-spiders-and-tanks-54074
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