Generating procedural animation was my second goal in Houdini's crowd R&D.
I have used two animation clips (Idle, Walk) but aiming, firing, and killing targets are calculated procedurally.

A* Pathfinding was my first R&D
https://www.youtube.com/watch?v=JzN4vcKH08M&t=0s

Robot:
https://assetstore.unity.com/packages/3d/characters/robots/mech-constructor-spiders-and-tanks-54074

Game Artist
シンガポール



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