My First attempt towards Flip Simulation in Houdini, It was a good learning experience. My aim was to achieve water simulation with whitewater something close to the real world. I rendered it in Mantra for now and hope Arnold would come up with some shader that works seamlessly as Mantra shader worked with Flip.
If anyone knows How I can get a similar result with Arnold please share your wisdom

Freelancer
New Delhi | インド

Hello, everyone! I’m Mohit Sherman, a CG artist with nearly 19 years of experience in the industry. Over the years, I’ve honed my skills in CGI, specializing as a rigger, CFX artist, and groomer, using tools like Yeti, Ziva, Maya, Houdini, and Marvelous Designer. My journey began with software like Softimage XSI and Maya, and while my focus has evolved, I still have a deep passion for CFX and Grooming Currently, I'm working as a CFX artist, continuously challenging myself to explore new areas in CG.



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