Hi everyone! I wanted to share with you some RnD than i made the last weeks. Make a realistic rope simulation (most possible) and breakable depending the weights.

I watched a lot of different way to do it (wire, cloth, grain solver...etc). The most efficient than i found is to do it with the RBD solver + Constraint network.

I builded a tool allowing a clean "add" for draw the curve for the post sims

Hope you enjoy to watch it! :)

VFX Artist
カナダ



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