Hi All, This is my latest multilayered cloth simulation done entirely using Houdini 18, It is my take on the David Feuillatre nCloth sim. I choose his model and animation as it has varied motion even has abrupt speed change in it's motion towards the end which gives me ample opportunity to test my Houdini skills as well understand vellum’s behaviour with respect to nCloth.
I am looking forward to your comments so that I can further improve my skill set and Here I must mention that the cloth wasn't model the way I wanted it to be since it was an experiment I move ahead with it though I know if it was properly made cloth the simulation would have been far better.

Freelancer
New Delhi | インド

Hello, everyone! I’m Mohit Sherman, a CG artist with nearly 19 years of experience in the industry. Over the years, I’ve honed my skills in CGI, specializing as a rigger, CFX artist, and groomer, using tools like Yeti, Ziva, Maya, Houdini, and Marvelous Designer. My journey began with software like Softimage XSI and Maya, and while my focus has evolved, I still have a deep passion for CFX and Grooming Currently, I'm working as a CFX artist, continuously challenging myself to explore new areas in CG.



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