Sticky Green Goo
11月 04, 2016
A grain sim in Houdini meshed with VDB and loaded in 3ds Max to render with V-Ray. I used an attribute vop after the grainsource to assign a noise to the parm_threshhold point attribute (yes threshhold with 2 "h"...) (which control the break treshold) and also to the attraction weight point attribute (which controls the clumping).
I added motion blur in compositing cause I couldn't figure out to tranfer the vel attribute from the grains to the vdb. Please if someone knows how to do that tell me.
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MealeaYing 7 年, 5 ヶ月 前 |
That was VERY satisfying!
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