River in the Dolomites
12月 07, 2023
**Original Text:**
Slow river sim. Test render to see how the water moves and how close the camera can be to the river. Collider is low res. Overall, I am happy with the result, being my first sim. Big shoutout to @Steven Knipping for his excellent course Liquid rivers. The next phase for this will be to generate final wet maps and some final tweaks. Sim time approximately 3 days and a couple of hundreds of GB of disk space.
**Feedback:**
The original text is clear and effectively communicates the process. However, there are a few minor grammar and punctuation adjustments for smoother readability.
Slow river sim. Test render to observe the water movement and assess camera proximity to the river. The collider is low-res. Overall, I am happy with the result, considering it's my first sim. A big shoutout to @Steven Knipping for his excellent course, "Liquid Rivers." The next phase involves generating final wet maps and making some final tweaks. Sim time is approximately 3 days, and it occupies a couple of hundred GB of disk space.
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