Shader Building in Houdini - Couch Leather
2月 08, 2017
After seeing all the amazing materials created with Substance Designer, I wanted to achieve something similar, but using Houdini and Mantra.
Houdini's different patterns, noise functions, UV transformations etc. and the fast displacement by Mantra made it really fun to play around.
My reference was a substance material by Matthias Schmidt: artstation.com/artwork/ZOozm
The additional geometry I used for the top and bottom of the pillar-like structure are parts of this open source shaderball: github.com/derkreature/ShaderBall
Rendered on GridMarkets.
コメント
TwinSnakes007 7 年, 10 ヶ月 前 |
Hmm....I'd like to see a Tutorial on how you did this, or a commented HIP file please.
Shiva99 7 年, 10 ヶ月 前 |
me too! Tutorial please!
nex 7 年, 10 ヶ月 前 |
Sorry, I am really busy at the moment, so there is little to no time to create a tutorial. Maybe I will have some spare time in the future.
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