Zeus Temple, Olympia - Procedural Modeling - Video2
8月 20, 2019
WIP - Zeus Temple Olympia - Procedural Houdini Modeling.
#vfx, #houdini, #vfxartist, #gamedevelopment, #procedural
Please take a look at the parameters I am modifying:
-Metopes&Triglyphs co-relationship with the number of the columns in length and width of the temple.
-Temple Height parameters, relationship with column/doric height.
-Roof parameters width and height, relationship with tiles width and height.
-And the first step in Chop Animation.
コメント
Eddy_ 2 年, 5 ヶ月 前 |
I notice that you have an eye for the rejuvenation of the columns.
Remarkable !
A subtle difference known in antiquity that makes the difference between a well-proportioned and a less well-proportioned column.
Parameters to play with?
Edrobin82 2 年, 5 ヶ月 前 |
Do you mean the entasis? Yes, of course and have some more parameters to play!
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