Traversing Tendrils
8月 06, 2016
I thought I'd get creative and have some fun with some simpler FX to get some renders run on my new linux box. Straight forward setup that took probably around 10 hours of my time to do and composite once rendered. Render time was around 26 hours in Mantra for a 240 frame sequence with in-camera Motion Blur and Depth of Field.
As always I made sure to put some effort into showcasing a breakdown and some a nice audio piece to finish it all off (credits to Mmoths - For Her (Max Cooper Remix).
Hope you enjoy :)
コメント
fianna 8 年, 4 ヶ月 前 |
Nice! would love to see setup for that.. even just for 1 curve. Some text w/ settings + screenshots :)
Otherwise, i can totally imagine this playing on massive projector during live set!
revilo3d 8 年, 3 ヶ月 前 |
I'll let you in on a secret, It actually only is one curve. I made a curve with some length, added noise with a point VOP, Added a carve SOP and animated the length. From this I generated the particle system with just basic properties, and then surfaced the points. The detail you see is more so coming from the noise based displacement on a simple mantra shader. In fact I let the displacement mapping slide even to create the appearance of being more alive!
The whole system was then reused into another copy with some simple time offset to hide any repetition. In comp, I then took the render and layered it further in the background - to increase visual complexity.
arteria 8 年 前 |
It looks amazing!
antoniosouza3d 7 年, 7 ヶ月 前 |
Thank you for charing with us the process too! Amazing work!
antoniosouza3d 7 年, 7 ヶ月 前 |
Your video appears to have some smoky ambient and BG. How did you achieve that effect?
revilo3d 7 年, 7 ヶ月 前 |
Ahhh... the smoky effect was simply a volume with a bit of noise mixed in. Rendered as a seperate pass. The background is actually the foreground flipped and defocused! So often it's about being creative in comp to finish up the shot!
matt_barker 4 年 前 |
Thanks for the overview in the comments! adding a similar effect to my film now
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