Beyond creating plants, animating their growth was always a big favor to me. Using 3dsmax grow fx plugin I could achieve plant design and growth animation but I need more in depth control over behavior of branches and leave distribution methods ,as you know creating an animated plant with over 200 million polys with simple methods is fairly impossible. Using Houdini I could use different techniques for generating branch and leaves like instancing and making any parameter affect sub branch behaviors.
Hope you like it

Generalist
オマーン

It's about 20 years now since I started learning computer graphics, and I have done everything from creating digital environments, hard surface modeling, look development to today, where I create 3D motion design, TV commercials and NFTs. My career had lots of different aspects. An environment I created for a short film won the Award of Excellence on 3dtotal.com back in 2014. As I learned and progressed, I took on the responsibilities of a CG creative director. I was nominated and awarded winner in several festivals and was invited to jury at the WINA festival in 2020. In recent years, I also focused a bit more on generation of fractals and growth motion. While it may seem abstract, but the idea of growing and patterns has always fascinated me and it is one of the main driving factors that has lead me to becoming not only a digital artist, but also a toolmaker. This is possible in part, due to my journey into Houdini since 4 years ago, and developing the tool called GrowInfinite.



コメント

  • Rezo233 6 年, 5 ヶ月 前  | 

    You made it with houdini's L-System?

    • dremnerd 6 年, 5 ヶ月 前  | 

      No l-system . Its just some lines scattered over others and stamping to control the behavior ;)

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