Magic Market
「マジックマーケットシリーズ」へようこそ。これは Solaris ワークフローの習得を目的とした共同プロジェクトで、環境要素の作成方法について学びます。これには、地形、植生アセット、岩石アセット、そして前述すべてのアセットのテクスチャリングが含まれます。また、FLIP Fluids を使用した滝の作成も追加されます。
5 チュートリアル 11:40:52
チュートリアル
H18 Solaris Workshop
Learn production techniques for bringing USD and Solaris into your lighting and VFX pipelines. Using a shot of a market scene coming alive with magical effects, these sessions explore different components of the production workflow. The goal is for experienced artists and TDs to better understand these new workflows in a production setting.
6:37:17
Magic Market | Procedural Rocks
Learn how to create procedural rocks. This includes generating a high-resolution rock
using a custom rock generation tool. Once you have the high-resolution rock, you will create a lowresolution
version of that rock and use it to bake out displacement maps which retain the detail of
the high-resolution rock. This tutorial shows techniques that extend beyond rock
generation and can lend themselves to a wide range of applications.
2:06:59
Magic Market | Terrain Concepts
In this part of the series, you will learn the ideas behind terrain generation. This is not a tutorial intended for generating a final product but is rather a guide as to how each part of the process is managed. However, you can follow these steps and generate your own terrain.
1:05:30
Magic Market | L-Systems
To generate foliage, it helps to understand L-Systems. L-Systems use simple sets of instructions to
generate branching and growing systems. This can be used in conjunction with geometry to
generate plants and trees. In this tutorial, you learn the basics of L-Systems and how they were used
in the 'Magic Market' to produce the foliage assets.
0:29:19
Magic Market | Waterfall
Learn how to build a waterfall FX to fit into an existing environment. First, learn the most basic FLIP simulation workflow, then build the waterfall FX and use Karma to render it.
1:21:47