Lookdev

COPERNICUS

Copernicus brings procedural texture mapping to the Lookdev process. You can use many layers of noise and distortion to get the look you need for your materials. The foundation of many texture maps are shapes and patterns that are then layered and distorted to build up the look of the texture. You can also use the rasterize geometry node which uses an underlying Vulkan engine to rasterize 3D geometry into a 2D image based on either a camera or the UV space of the geometry. This makes it possible to use geometry directly in the texture generation process.
Start Here
obj-image Beginner
How to Create Organic Textures
Moeen Sayed |  SIDEFX
obj-image Intermediate
How To Create Tile-Based Textures
Moeen Sayed |  SIDEFX
obj-image Intermediate
スラップコンプの使用法 (How to use Slap Comps)
Moeen Sayed |  SIDEFX
obj-image Beginner
The Ultimate Copernicus Guide
Moeen Sayed |  SIDEFX
Talks and Webinars
Don't Run from COPs
nikoland520 | HIVE