Aizatulin
Aizatulin
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Houdini Engine
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Recent Forum Posts
The equivalent of Blender's "Extrude Manifold"? 2025年4月16日5:44
You can do it with boolean, I've made some experiments combining extrude with boolean and some cleanup operations.
VEX : is it possible to rebuild a polygon? 2025年4月8日13:00
There is a removevertex function. You can store all primitive points or vertices in an array. First you can remove all vertices (or a subset) and after this you can use a modified point list to add them (with addvertex function) again.
3dsmax unwrap spline map in Houdini 2025年4月2日6:41
Sure 
It can be done in VEX aswell (without uv-transfer) using an orientated spline. The uv-coordinates can be extracted from the (xyzdist) captured values.

It can be done in VEX aswell (without uv-transfer) using an orientated spline. The uv-coordinates can be extracted from the (xyzdist) captured values.