Aizatulin

Aizatulin

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

The equivalent of Blender's "Extrude Manifold"? 2025年4月16日5:44

You can do it with boolean, I've made some experiments combining extrude with boolean and some cleanup operations.

VEX : is it possible to rebuild a polygon? 2025年4月8日13:00

There is a removevertex function. You can store all primitive points or vertices in an array. First you can remove all vertices (or a subset) and after this you can use a modified point list to add them (with addvertex function) again.

3dsmax unwrap spline map in Houdini 2025年4月2日6:41

Sure

It can be done in VEX aswell (without uv-transfer) using an orientated spline. The uv-coordinates can be extracted from the (xyzdist) captured values.