Alain Lauzé
Alain2131
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VFX Artist
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Find FBX file geometry objects names 2019年1月9日10:49
Heya there !
This might be a bit late, but here goes :
You can try importing everything with your file sop. You're supposed to have a name attribute on the primitives. You can then parse over that with this
This needs to be in an attribute wrangle set to run over Detail, right after the file node.
Cheers !
This might be a bit late, but here goes :
You can try importing everything with your file sop. You're supposed to have a name attribute on the primitives. You can then parse over that with this
int primCount = detailintrinsic(0, "primitivecount"); string nameList[]; // Initialize the list with at least one item string currName = prim(0, "name", 0); append(nameList, currName); // Run over all the primitive but the first one for(int i=1; i<primCount; i++) { // Grab the name attribute currName = prim(0, "name", i); // Run over the name list to see if the currentName is present int found = 0; for(int j=0; j<len(nameList); j++) { if(currName == nameList[j]) found++; } if(found == 0) // If not, add it append(nameList, currName); } printf("%d ", nameList);
Cheers !