Alan Torres

Alan Torres

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Houdini Engine

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Recent Forum Posts

Snap Points 2014年5月3日21:29

thank so much yeah turning point display on worked, thank you so much, been for a while trying to get it done.

Snap Points 2014年5月3日21:13

heyi need help i cant find the way to snap one point to other point of the same geo.

SI and Houdini 2014年3月18日0:39

I dont know if there is another way to do it fast in Houdini i just need to search more. If there tell me please.

Well the point is.

1. Looking at videos of mantra rendering point clouds, first of all, now i really know how fast was (is) ICE particle sims even with million of particles you are able to press play a see results, mantra way is replicating cached sims from what i saw on vimeo videos.
2. Besides that maybe it can be very cool to have something similar to emrpc or exocortex fury, very very fast particle renderers. self shadowing, gi, motion blur, dof, apart from replication if you want, and almost instantly.

Was playing with a file from Anthony Martin(search Vimeo) and this was taking like 30 seconds per frame SIM + Render non cached 2880*1620.
Shadow quality set to low.
https://www.youtube.com/watch?v=t-ogoCtWNLA [youtube.com]

And this one like 12 seconds per frame SIM + Render non cached 1920*1080
Shadow quality is kind of below normal.
https://www.youtube.com/watch?v=QodftoU3y-M [youtube.com]

Both of them render with Fury2 in Dell XPS Desktop I7, 16 RAM and a normal 2gb ATI card.

Maybe i have to clarify that those renders were only for learning purposes.

That would be very very nice.