![](https://media.sidefx.com/accounts/avatars/113929/resized/160/160/cb4371eff15ec7168345faceb5220ca8.png)
Amir Akbarshahi
Amir Akbarshahi
About Me
Houdini fx Artist
専門知識
Freelancer
業界:
Film/TV
Connect
LOCATION
Tehran,
Iran, Islamic Republic of
ウェブサイト
Houdini Engine
ADVANCED
Environments | Digital Assets | Hair & Fur | Cloth | Solaris | Karma | Lighting | Pyro FX | Fluids | 説明 | VEX
INTERMEDIATE
プロシージャルワークフロー | Motion Editing | Animation | Crowds | Mantra | Realtime FX | PDG | Python
BEGINNER
キャラクタ & アニメーション | Muscles
Availability
Not Specified
My Gallery
Recent Forum Posts
Houdini Growth Procedural Animation Asset 2024年5月29日14:54
In the of my 3D personal project, I was confronted with the challenge of creating vegetation. To address this, I crafted a procedural tool within Houdini software, leveraging a variety of techniques to achieve for creating and Growth the Branches , that by using Several methods Including : using paint mask or draw curve , or by using Determined position or random position over the source object , I can create branches and leaves . or I can create a animation Growing for that , I hope that I will developing and enhancing its efficiency this procedural tool in future.