Andrej Klimov

Andrej Klimov

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Houdini Engine

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what GPU to buy? 2015年5月20日7:24

juanjgon
Andrej Klimov
When I read descriptions like “you will be able to render big scenes” I always have following question, how big in polygons? It is always nice to know hardware limitations.

With Octane 2.2 you can render scenes with about 20 MPolygons (unique polygons, without instancing), and perhaps the same amount of instances. Octane 3.0 is going to remove this limitations. The texture maps are not limited at all, even if they don't fit in the GPU RAM, because Octane has an out-of-core texture rendering feature to hold the textures in the CPU RAM if there is not enough GPU free RAM available.

The GPU RAM is also important to store the frame buffer and the render passes, this is why the TitanX with 12 GB is the way to go

-Juanjo

I just started my 3D journey, so Never heard of Octane Renderer. Will put on my homework list to read about it and test.

At the moment I Use Keyshot with Zbrush to Keyshot bridge which is easy to use and amazing render quality.

I probably will buy Houdini Indie and it does not support any third party renders. Can I still import whole scene to Octane?

what GPU to buy? 2015年5月20日4:58

Thank you all!

I looked away for just 1 night and missed so much information. Yes you right Titan X does look more tempting and it is cheaper. Wow nvidia Pascal is out in 2016 and will be awesome. Probably will go for GTX 980 or Titan for this year and then invest in to Pascal.

When I read descriptions like “you will be able to render big scenes” I always have following question, how big in polygons? It is always nice to know hardware limitations.

what GPU to buy? 2015年5月19日10:32

Thank you all,

Going to order GTX titan Black it has 2X more Memory then 780 and some other benefits. Should cover my gpu need for couple a years.