Andrew Paules

Andrew Paules

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Gamedev

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Houdini Engine

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Recent Forum Posts

Houdini SDF subtract behaviour 2019年4月8日15:39

Your sphere SDF has a bandwidth of voxels that are actually active - that is determined by the Exterior / Interior Band Voxels on VDB from Polygons. Up the Interior Band, or turn on “Fill Interior” and you will get the result you expected.

Is there a conflict of interest at SideFx over scene scale? 2018年10月30日14:42

Paint node behavior at smaller scales should be fixed in the latest build.