Anthony Morrelle

Anthony Morrelle

About Me

FX Artist near Chicago. Likes: open source, bbq, greenery
専門知識
Technical Director
業界:
Film/TV

Connect

LOCATION
Chicago, United States
ウェブサイト

Houdini Engine

ADVANCED
Pyro FX  | Fluids
INTERMEDIATE
プロシージャルワークフロー  | Digital Assets  | Cloth  | Mantra  | Python
BEGINNER
Environments

Availability

I am available for Freelance Work

Recent Forum Posts

Loading Nuke in a Windows env 2022年12月7日23:55

I have little to no experience in Windows. The current studio I'm at uses a .bat file to launch Nuke with their custom gizmo's and whatnot. How would I go about adding that .bat file as the $PDG_NUKEPY variable? I tried to copy and paste their shortcut but it fails. Their shortcut launches cmd.exe and then runs the .bat file. I tried escaping the \ and doing w quotes and without.
It needs the launch variables to set up their color workflow as well so it's needed. Am I stuck?
Thanks

Default state for attribpaint inside HDA 2022年11月16日12:21

Interesting. Well for now I've just left it outside the HDA.
thanks!

Default state for attribpaint inside HDA 2022年11月15日11:28

Hi all,
I wanted to set up an hda with a attrib paint inside and have the default state be the brush paint tool. I imported the block into the hda and set "sidefx_attribpaint" as the "default state" in the HDA but I get a python error back:

Traceback (most recent call last):
File "/mnt/apps/houdini-19.0/houdini/python3.7libs/viewerstate/utils.py", line 1022, in wrapper
return func(*args,**kwargs)
File "/mnt/apps/houdini-19.0/houdini/python3.7libs/viewerstate/interface.py", line 158, in onMouseEvent
return state.onMouseEvent(kwargs)
File "/mnt/apps/houdini-19.0/houdini/viewer_states/sidefx_stroke.py", line 730, in onMouseEvent
self.onPreMouseEvent(node, ui_event, captured_parms)
File "Sop/attribpaint, ViewerStateModule", line 365, in onPreMouseEvent
File "Sop/attribpaint, ViewerStateModule", line 689, in updateCursorShape
AttributeError: 'NoneType' object has no attribute 'eval'


Houdini 19.0.657 Python 3 on linux.
Bug or me?
Thanks