Nacère Guerouaf
Arch
About Me
専門知識
Student
業界:
Film/TV
Connect
LOCATION
France
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Deleting point based on attribute? 2018年5月16日8:48
Hi everyone !
I think that my question have connections with this thread. I want to delete some elements (cloth, rbd) depending on their active attribut.
From here, nothing difficult but I want to apply a “delay” on the delete. Like delete elements after an amount of time activation (similar to age for particles) AND with randomness in this delay.
I wonder if i can give float value to activation? Because now it's strictly 0 or 1. And maybe use that in wrangle:
if (@active > ch('threshold')){
removepoint(0,@ptnum);
}
Maybe wrong code, I'm pretty new with vex… and with that there isn't randomness too.
EDIT: stupid question about float value. I guess that an object can just be active or inactive. Maybe more on the way “age of activation”?
I think that my question have connections with this thread. I want to delete some elements (cloth, rbd) depending on their active attribut.
From here, nothing difficult but I want to apply a “delay” on the delete. Like delete elements after an amount of time activation (similar to age for particles) AND with randomness in this delay.
I wonder if i can give float value to activation? Because now it's strictly 0 or 1. And maybe use that in wrangle:
if (@active > ch('threshold')){
removepoint(0,@ptnum);
}
Maybe wrong code, I'm pretty new with vex… and with that there isn't randomness too.
EDIT: stupid question about float value. I guess that an object can just be active or inactive. Maybe more on the way “age of activation”?
Ship reactor 2018年1月29日10:48
Anybody? Just want to add the rotation of my initial alembic from Maya to my fire pre-calculated in Houdini. Or another way to parenting this two elements..
I take this opportunity to ask another question: in my scene my groundplane catch some light of my fire. How can I keep just the light without the geometry of the ground? Light disappear with a matte_shading or shadow catcher..
I attach pictures for my two problems
Thanks !
I take this opportunity to ask another question: in my scene my groundplane catch some light of my fire. How can I keep just the light without the geometry of the ground? Light disappear with a matte_shading or shadow catcher..
I attach pictures for my two problems
Thanks !
Ship reactor 2018年1月24日12:35
It does not seem to work with this method…
My ship was animated in Maya so i don't know if Houdini have the right informations.. I can see center positions but nothing about translate, rotation or scale
My problem is surely an amateur thing. Maybe with an animation constraints or something like that?
EDIT: Center positions of my alembic give me translate animation as I suspected but my object turns on itself at the beginning. My fire doesn't follow the rotation of the spaceship. Any idea?
My ship was animated in Maya so i don't know if Houdini have the right informations.. I can see center positions but nothing about translate, rotation or scale
My problem is surely an amateur thing. Maybe with an animation constraints or something like that?
EDIT: Center positions of my alembic give me translate animation as I suspected but my object turns on itself at the beginning. My fire doesn't follow the rotation of the spaceship. Any idea?