Kurt Nielsen
Ascensi
About Me
Visual, recording artist, Game Dev & Film Maker
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LOCATION
Canada
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
FBX Grp not supported-How to add materials in Solaris -help! 2020年10月30日17:03
It shouldn't be complicated but yet it has been an challenge.
I have a Character with many UV groups that I need to have materials applied and be rendered in Solaris but after spending a **few days** trying to research how to have my characters setup properly, I discovered that FBX implementation is not yet finished!
I can get groups from obj files easily but FBX is not yet supported. So what is the ideal way how to get my character with the materials working in Solaris?
I did find one way on the OBJ level to add a connectivity node with attribute set to class and a partition node with Group_`@class` set as the rule then with the partition node set to render then look on your material node you have the option to select a group in the list.
So I received part of the instruction from here https://vimeo.com/202661289 [vimeo.com]
I appreciate any help on the matter.
I have a Character with many UV groups that I need to have materials applied and be rendered in Solaris but after spending a **few days** trying to research how to have my characters setup properly, I discovered that FBX implementation is not yet finished!
I can get groups from obj files easily but FBX is not yet supported. So what is the ideal way how to get my character with the materials working in Solaris?
I did find one way on the OBJ level to add a connectivity node with attribute set to class and a partition node with Group_`@class` set as the rule then with the partition node set to render then look on your material node you have the option to select a group in the list.
So I received part of the instruction from here https://vimeo.com/202661289 [vimeo.com]
I appreciate any help on the matter.
Introducing Quadmixer 2020年7月22日9:48
nico.pietroni
Hi Cyte,
thanks for the question.
The version on the paper does not, but we modified since then. Now it works on any mesh containing non-quads element.
I think you should message SideFX directly rather than wait for a response on the forum. I'd like to see this added or available to purchase on www.orbolt.com
Official release of the Houdini Music Toolset (HMT) 2020年6月5日7:21
Hi Andrew looks awesome! I was wondering could this be reversed? -sound samples trigger ocean waves? I'm inquiring specifically about using an actual ocean wave recording, the amplitude generate larger waves and white noise intensity drives more white water or foam
I produce music as well but in this case I'm looking for nature sound to drive life into Houdini. The music aspect makes me think of things like cartoon character walking -a raised footstep making a synth then as it contacts with he surface a drumbeat.
I produce music as well but in this case I'm looking for nature sound to drive life into Houdini. The music aspect makes me think of things like cartoon character walking -a raised footstep making a synth then as it contacts with he surface a drumbeat.